﻿using System;
using System.Collections.Generic;

using Layers;

namespace Gaming
{

    /// <summary>
    /// Represents single game
    /// Defines players, who is the dealer(button), who is Big or Small Blind.
    /// Defines game rules as well
    /// </summary>
    public class Game
    {
        private PlayerList _players = new PlayerList();

        PlayerList Players { get { return _players; } }
    }


    /// <summary>
    /// Represents state object connected to the game
    /// </summary>
    public class GameObject
    {
        private Game _game;

        public Game Game { get { return _game; } }

        public GameObject(Game game)
        {
            _game = game;
        }
    }

   
}